#ifndef __LOADING_H__
#define __LOADING_H__

#include "cocos2d.h"
USING_NS_CC;

class Loading : public CCLayer
{
public:
	Loading();
	static CCScene* scene();
	virtual bool init();
	CREATE_FUNC(Loading);
protected:

private:
	void onLoaded(CCObject *pObj);
private:
	int m_nLoaded;
};

#endif